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 Lesson On Spell Speeds

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PostSubject: Lesson On Spell Speeds   Tue Dec 17, 2013 8:36 am

I figured for my first lesson I would go off a basic concept that still some people mess up.

Spell Speed is a mechanic in the game that every card uses. Every card in the game has a set spell speed.

Spell speed 1 includes Normal spells, Equip spells, Continous spells, Field Spells, Ritual spells, Ignition effects, Trigger effects, and Flip effects.

Spell speed 2 includes Normal traps, Continous traps, Quick-Play spells, and Quick Effects.

Spell speed 3 includes Counter Traps

Then there is the unofficial Spell speed 4 which is something like Super Polymerazation because it reads (Spells, Traps, and card effects cannot be activated in response to this card's activation.). Basically nothing can chain to it, so thats why it is Spell Speed 4.

Now Spell Speed is a mechanic in which basically a lower Spell Speed cannot chain to a higher one. Spell Speed 1 cannot be chained to anything in the game at all, becuase they are not allowed to be higher than Chain Link 2 in the game which is impossible to do. For example, Player A summons a Dark Magician. Player B chains Bottomless Trap Hole. Player A cannot respond with something like Dark Hole because it would be Chain Link 3 which they are not allowed to be.
Spell Speed 2 is a faster Spell Speed that can be anywhere in a chain. These can only respond to the activation of Spell Speed 1 and 2. Few examples of commonly used Spell Speed 2 cards are Compulsory Evacuation Device, Mystical Space Typhoon, Mirror Force, Bottomless Trap Hole. These can all chain to anything but Spell Speed 3 cards and the occasional Spell Speed 4 card.
Spell Speed 3 is the fastes of all Spell Speeds and it is only Counter Traps. All of these can be chained to anything and everything in the game but Spell Speed 4. Examples of these are Solemn Warning, Solemn Judgment, Dark Bribe. Essentially, these are the best because your opponent can only respond to them with other Counter Traps.
Spell Speed 4 is essentially a card that reads (Spells, Traps, and card effects cannot be activated in response to this card's activation.) or a variation of it. You will know it is this Spell Speed if it reads that somewhere in the card usually at the end.
I hope this helped all of you out as to wether or not it was easy to understand. If you need more help on these, feel free to PM me on DN when I am on, or PM me on here.
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PostSubject: Re: Lesson On Spell Speeds   Tue Dec 17, 2013 8:44 am

Looks great, though I would organize the content better in paragraphs to make it easier to read.
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celestialus
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PostSubject: Re: Lesson On Spell Speeds   Tue Dec 17, 2013 9:12 am

Nice start dark magician.Keep up the good work.
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tiger9866
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PostSubject: Re: Lesson On Spell Speeds   Tue Dec 17, 2013 11:21 pm

it is easy to understand but need paragraph to make more easily to read it
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KleiNoel
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PostSubject: Re: Lesson On Spell Speeds   Wed Dec 18, 2013 1:26 am

great dark magician now everyone who doesnt know about spell speeds can learn them
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PostSubject: Re: Lesson On Spell Speeds   Sun Dec 22, 2013 3:17 pm

Good read good notes I agree with infinity break it up into paragraphs
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TamimE1
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PostSubject: Re: Lesson On Spell Speeds   Tue Dec 24, 2013 1:01 am

yes i agree with everone
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Lesson On Spell Speeds
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